Judge feedback
Judge feedback is anonymous.
The game has great vibes and music was great. Mostly the game was fluid except for the movement, which felt delayed at times especially when dashing. The music is very upbeat and feels like a classic 8-bit game from the GBC era. the animations where fluid and punchy. The Art looked good but the consistency of the style and theme didn't match. The GDD is lite missing key visual aids and roadmaps of development. Overall a solid game that just needs a little more time in the oven before becoming instant classic!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vQj0xv_hNTcWAmRdOCxqyMticG96l9teL5w816C4ppYhtf_uubKND5y6WWK3oTYEB1FMCsc5aV_OrgQ/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes!
Summarise your game!
It's breakout with a twist! You're a baker with amazing agility and a trusty frying pan that you can whip out- and the ball paddle!
Please explain how your game fits the theme:
"You are the weapon" made me think about that old breakout game that was on Game Boy where it was Mario piloting a ship as a weapon. I was also inspired by Antonball where the paddle is replaced by a platformer character. This is my take on that concept but with a top down gameplay.
Is there anything you'd like the judges to pay particular attention to?
I'm curious to know how the level design resonates with the players. Does it still feel like you're just playing regular breakout? Let me know!
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