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A jam submission

LumishotView game page

Submitted by DestroyerD — 39 seconds before the deadline
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Lumishot's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Cleverness#6783.5003.500
Playability#7193.5003.500
Theme#13302.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The movement wasn't to bad and the sound feedback was pretty good. Can't wait to see some enemies, which need some more designing in your GDD.
  • Love the style and I have a soft spot for games like this. That being said, you replaced alchemy with crafting and shadows with flashlights on the turrets, it's a little foo far of a stretch in my opinion. The game is fun and I spent 10 minutes trying to figure out how to craft bullets only to find out I was probably missing something that had not dropped and I was out of bullets to keep going. Good work! Keep it up!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
I hope you enjoy it

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Comments

Submitted

The concept is kind of fun. It needs some polish, the rooms feel huge (and sometimes it feels like you're not moving because of the uniformity).

I got stuck when I run out of bullets in a combat zone and unable to open the crafting menu! Solid effort, looks great! ^_^

Submitted

Game needs a bit of polish and bug fixing - Item when I try to craft just disappeard, there's a situation where without the bullets i can't do anything and just let robot kill me.

I like the concept and hope for fixing bugs to play more. Also light are great! I love them!

Developer

Hello! Thanks for the feedback. Do you happen to remember which item it was that disappeared? Also, yes the situation where you run out of bullets was intentional, as we had planned to have a melee option for situations like that, but we were unable to implement it in time.