The sound and art are really good, and I loved the palette. The controls are a bit clumsy, but overall, it's a good game with a solid concept. Good job!
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Midnight Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- this was a fun one. I would maybe turn up the difficulty a notch and fewer enemies. maybe this would do well as a boss rush type of game?
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Midnight Path is a bullet hell roguelike game where the objective is to stay in the shadows and use alchemy to defeat enemies after obtaining their philosopher's stone.
WASD/Arrow - Move
Mouse - Aim
Left Click - Use Alchemy while next to an object, after collecting the philosophers stone to shoot as projectile
Shift - Dash
E - Interact while standing on the upgrade you want to pick
Tips: Pick up debris left behind by wooden projectiles to conjure up boxes (3 debris = 1 box)
Collect the philosopher's stone, defeat enemies using objects around the map, pick upgrade and pass through the door!
Extra Notes
GDD: https://docs.google.com/document/d/1qZ4s7deGfJRfmvk8EyB27IsPNW6zat7AnMADM9iY5cw/edit?usp=sharing
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