Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
So this game is HEAVILY inspired by the arena shooters of ages past, and you did a solid job on getting the basics down! However, the use of shadows and alchemy seem simply tacked on to existing "collect to upgrade" and "scary monster" archetypes, which is functional, but not very exciting. I like all the sprites and the music that you made! Especially the little wizard guy, the monsters leave something to be desired with formless blob (yes I know they're supposed to be shadow but you could at least give them spooky claws lol) Overall, decent for a 2 week game jam, and I really believe you could make it into something special given more time! Just think about adding more complexity and depth to the game mechanics beyond pick up thing to upgrade after shoot monsters. Also a faster pace to the game would be nice!
Despite the criticisms I have made though I am still impressed that you could get this done in two weeks all by yourself! Well done, keep making things! Be proud of yourself!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Alchemist Survivor is a top down arena shooter. Your objective is to survive the monsters that will try to kill you and arrive in ever increasing waves.
From the slain enemies you can collect alchemical elements with which you can create permanent or temporary power ups to help you get through the waves.
Your only light sources are your magic stick, the shots you fire from it and the alchemical station.
Extra Notes
I would like to thank you for this wonderful opportunity and the inspiration you give.
This was my first solo game jam and although I initially thought I couldn't even make a decent prototype, I managed to learn new software, complete the GDD and the prototype and feel satisfied.
Thank you,
Riccardo Gennari
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