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Poor Kid; The GBC edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unfortunately i have to rate this pretty low! The game doesn't seem to feature either the shadow creatures or coins, though the hook and potions seem to be working properly so there's that. Effectively the game map is a big square with invisible walls, except for 2 black boxes that have collision. The game definitely needs more work done, but you've taken the first steps :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yessir
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Character is thrown into this situation as you are, they just wake up with a note... Gameboy color controls, mild flashing. Two routes, one ending.
Main theme elements: Shadow government cultist, using potions to trick innocent people
Extra Notes
Simple project, still had issues with it playing in browser. idk if its on my end or not.
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Comments
Just noticed the judging but it seems I didn't convey the fact that you AREN'T supposed to drink the potion, which transforms the world around you. And the "shadow people attacking" are just people in their homes you've broken into, tricked into throwing a hook at them by 'a shadow government'.
It's truly lacking a structure in narrative; in what is mostly, a narrative game.
It's all poorly explained in the provided "original homestyle" gdd
Didn't realize a lot of professionals and large groups would be joining in, pretty relieved I didn't push myself as I wouldn't have even came close to beating the top
20, 50, or maybe even top 100.Damn, there's so much talent in the top 300 alone.Thanks for the game jam and going through the games! Lots of good stuff was made!
Upon inspection of the game, it seems I forgot to unhide the 'cracks' in the "rocks" making it literally a giant black square lmao
Learned:
- Need to learn damn basic game design narrative and structure
- Take a page from Ubisoft, handhold and chip away from there (or see above)
- Befriend/Hire pros
- Graphics are king, interpretation belongs in the '80s (see above or do game design right)
- Literally be better (practice)
Good sounds, shadow people did not come sadly. very sad