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A jam submission

Poor Kid; The GBC editionView game page

​What a strange place, and robes? "Fairy Juice"? Where am I?
Submitted by DefaultHeathen (@GoldenFLink) — 1 hour, 48 minutes before the deadline
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Poor Kid; The GBC edition's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#9703.0003.000
Playability#14862.0002.000
Cleverness#18961.0001.000
Theme#19341.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Unfortunately i have to rate this pretty low! The game doesn't seem to feature either the shadow creatures or coins, though the hook and potions seem to be working properly so there's that. Effectively the game map is a big square with invisible walls, except for 2 black boxes that have collision. The game definitely needs more work done, but you've taken the first steps :)

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yessir

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Character is thrown into this situation as you are, they just wake up with a note... Gameboy color controls, mild flashing. Two routes, one ending.

Main theme elements: Shadow government cultist, using potions to trick innocent people

Extra Notes
Simple project, still had issues with it playing in browser. idk if its on my end or not.

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Comments

Developer (1 edit)

Just noticed the judging but it seems I didn't convey the fact that you AREN'T supposed to drink the potion, which transforms the world around you. And the "shadow people attacking" are just people in their homes you've broken into, tricked into throwing a hook at them by 'a shadow government'. 

It's truly lacking a structure in narrative; in what is mostly, a narrative game. 

It's all poorly explained in the provided "original homestyle" gdd


Didn't realize a lot of professionals and large groups would be joining in, pretty relieved I didn't push myself as I wouldn't have even came close to beating the top 20, 50, or maybe even top 100. Damn, there's so much talent in the top 300 alone.


Thanks for the game jam and going through the games! Lots of good stuff was made!


Upon inspection of the game, it seems I forgot to unhide the 'cracks' in the "rocks" making it literally a giant black square lmao 



Learned:

- Need to learn damn basic game design narrative and structure

- Take a page from Ubisoft, handhold and chip away from there (or see above)

- Befriend/Hire pros 

- Graphics are king, interpretation belongs in the '80s (see above or do game design right)

- Literally be better (practice)

Submitted

Good sounds, shadow people did not come sadly. very sad