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Nightwatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A simple tower defense game, but it was done so well that I wanted to play it past the 5 minute mark. Shows what great execution can do with a simple premise. I have two critiques -- the first time I bought an extra wizard and hit "next", I didn't know I was buying a status effect on the next screen. You're missing music to tie everything together. You did an absolutely great job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Mechanics - Wizards attack the nearest enemy automatically, but only enemies they can see.
Controls - Move the searchlight with your mouse cursor
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Comments
Love this idea. Had a ton of fun. Love the art. I really like how the wizards shoot at stuff within that tiny light radius around the center, that is very forgiving. By the time I got to night 30, I had 7k gold, innumerable wizards, my lightburn could kill the entire wave by itself, and the wizards all just stopped working at once haha. I was starting to get some frame drops before that happened, so maybe an unhandled error. So needs balancing, but I still had a ton of fun.
night 30 is further than I've tested, so nice job haha. I could definitely see performance taking a hit later on, there are some optimizations that I left out for the sake of time like object pooling and better data structures for targeting (I think each wizard calculates it's distance to every monster every frame)
Thanks for giving it a try!