I love the lore, gameplay is nice! But I died too quick hahaha couldn’t find way not to
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Individuation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #227 | 4.500 | 4.500 |
Theme | #233 | 4.000 | 4.000 |
Artistic Style | #328 | 4.500 | 4.500 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- For one, I really love the story and concept of this game. Taking the approach of alchemy and emotions is a unique interpretation that I enjoy. The controls need some work to improve the combat experience. The challenge wasn't really in the enemies, but the controls themselves in how difficult it was to even attack and avoid damage from them. I think using a mouse for directional attacks would improve the combat experience. Overall, the story is great and I like the concept, but could use some optimization.
- The story and art are great. Would have liked some more potions and sigils for the alchemy aspect, they felt more like an after thought. Having one be riskier then multiples with different uses could add some more to the game. I really am excited to see this game developed more and how the story will continue!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, as a downloadable file (google doc in google drive) and the link is also in the description
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Individuation is a 2D rogue-like game where players control the main character, Sabina, as they navigate through various levels, defeating enemies known as "Shadows". The character uses projectile attacks to combat these enemies and can occasionally utilize different upgrades purchased from the in-game shop using earned currency.
The current prototype features four distinct levels (maze and open rooms) and a boss room. Players must successfully navigate through these levels, overcoming obstacles, traps and enemies, to ultimately face the final boss of this phase. Defeating this boss allows progression to new, further phases.
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