This looks nice already even without the shader. I'm looking forward to how it will look with it. It's a bit sad that the main mechanic can't be played. The idea looks promising and interesting. Really hope you'll keep working on this so we get to see the full vision you had in mind
Play game
Luminous shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #227 | 4.500 | 4.500 |
Artistic Style | #328 | 4.500 | 4.500 |
Theme | #600 | 3.500 | 3.500 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It was really difficult to play this game, I basically had to jump all the time to not get stuck in many places. The concept for the game looks good though and I would like to see what you can make of this game. You've made something that looks promising and just needs some polishing. I hope you'll continue your work on this game, well done!
- Love the art style, really effective use of low poly assets. Despite a missing asset, game is still playable and enjoyable. Fun exploration and use of shadow magic to travel. Use of alchemy to obtain the powers is also good. Detailed GDD, shows lots of promise and would love to see more from this.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Most of this information is in the description of the game page as well :) The story we have is a power struggle between light and dark, with dark being the player's side. They are going up against a cult of light, that is trying to remove all shadows.
The plan is to make a rich environment and story, but due to obvious overambition and lack of time we had to trim down significantly... Adding to that, the shader I made for a 3D pixelart-like style, needed to be removed for web. The compatibility with Godot and browsers leaves a little to be desired making the game look significantly worse than expected...
Extra Notes
As far as the jam is concerned, it was still fun to participate. We see the potential of our game and will most likely continue development, albeit to release on windows to avoid the points I mentioned above.
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