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Shadow Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good application of the alchemy theme, but would love to have seen more with shadows outside of the enemies being "shadows." you can replace the enemies with anything else and it would not change the game. Game ran smoothly, though there was not many ways to really attack the enemies outside of the fire potion and only in one direction. Would be great if you could aim the potion. Overall, it was a nice game, good job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Game Overview:
Shadow Mayhem is a top-down survival game where the player has to collect ingredients to craft potions to keep the darkness away, all while avoiding ghosts with their debuff effects.
Controls:
W,A,S,D for movement
E to drop ingredient in cauldron
1,2,3 to use potions in inventory
Extra Notes
Still trying to fix the quit buttons in-game, in the browser the back button takes you out of the game.
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Comments
The game has good visuals and I think I understand how to play this game in a minute.
But the game feels slow and it takes quite a long time to make something happen.
I like the game but I am no means a flower expert to say what flower is what haha. Could it possible to add a cheat sheet by pressing tab or when the text comes up it shows the flower? I think a bit of a helping hand would go a long way in the game.
thats a great idea, thanks ill add it in a couple of hours 😁
Hi, I added the cheat sheet, check if you like it 😊
Great addition however the full screen I forgot to mention is also an issue. Can u make the view port of the game 1280x720 for optimum Webgl gaming?
sure ill do that
Well polished and runs smooth as butter. A tad simple perhaps, I kept wanting some kind of combat against the ghosts but no combat is fine I guess.
Hey, thanks for the feedback.
I'm looking to add either a aoe blast when pressing space that kills the ghosts or dropping a exploding potion if there is time. What do you think?
Definitely an exploding potion - would mean potion crafting is still the main mechanic.
Added that exploding potion and it was definitely needed thanks! 😊
Love it