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Weapon Alchemy_Shadow Cover's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- UI could be a larger to help users understand what they are selecting. Fun to combine weapons. Not sure on what the objective of the game is.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In the game, the player must continuously fend off enemy attacks using various weapons, selecting the appropriate weapon for fusion based on the battle situation to adapt to different environments. During gameplay, battles are semi-turn-based, with each enemy having an action value and the player also having an action value. This system emphasizes strategy and the intensity of combat.
mechanic:
WeaponAlchemy:Weapon+Weapon=NewWeapon
Shadow Cover :Can't See Eenemy And Be Cover By Others
ATB System :Semi-Turn-Based,Increase Fight Speed And Keep Stratege
Extra Notes
Have Fun!!
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Comments
Clever take on alchemy, a lot of fun once you figure out a good build. I went with dual pistols and AP regeneration and, anyway, started blasting. Bang! Bang!
Thank you!
interesting concept, of the people slowly coming to attack you.
polished gameplay .
wish there was more art haha.
Thanks bro!I will Try my best in the future,haha.
The idea is interesting. It looks almost like it's a rhythm + horde shooter. I can't tell if there's an actual rhythm component, but it's visually similar to something like guitar hero. I think there's a lot of potential there.
Thank you!
I like it, very difficult I think I don't understand the best strategy after 5 tries. It's stressful when they move closer so I click fast instead of tactical! It feels like there's many more mechanics that I have not figured out yet. I got 25 kills. Well done!
Thanks
So I spammed my gun and wouldn't reload again after that. Also I don't like being forced into full screen as its not standard itch.io page layout so I can only think its in full screen.
Thank you for playing and for your very useful feedback. I have now made changes to this part. In the future, I may add more types of enemies and levels.
I just tried it and its a lot better now. Thank you.