Neat concept and clever puzzle gameplay, I think it’s admirable that you made your own lighting engine and I’m looking forward to seeing more of this :)
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Temryava's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting use of light mechanics to create some compelling puzzles. Would like to see more combinations of lights and how they might be able to interact with one another. What happens when they mix? Diving deeper into color theory could make this game really interesting!
Did you include your Game Design Document as a Google Drive link?
Yes, in the description
Seriously... did you include your Game Design Document?
Yes, in the description
Is your game set to Public so we can see it?
Yes
Tell us about your game!
3d voxel-based puzzle game where all light is traced, causing accurate shadows (at least, within the voxel resolution). Each color of light has a different effect within the game's mechanics -- red controls what can be on, green controls where you can go, blue controls time. On the other hand, removing said light (i.e. shadow) revokes that effect. Solving the puzzles requires interacting with the level in ways which influence the light/shadow such that it has a desirable geometry
Extra Notes
I made the lighting engine completely custom for this
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