This game is super dark, how am I supposed to know where those black things are that come toward me? By the way, I meant to sound humorous here. I could never crack a score of 5 even if I tried my hardest. But at least, I like the fact the game has shadows and alchemy, and those tie to the jam's theme brilliantly. Let me make a suggestion, if this is a darkness survival game, make the flashlight appear for the whole game as opposed to only appearing as soon as I shoot at the enemies. My eyes are burning! This is a very nice simple game though, not gonna lie.
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Survive The Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I can see what you were going for with the shadows theme. The mechanics work well but the visibility makes it very difficult to get into the gameplay. Having an audio queue to let the player know how close opponents are might help this a lot!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game's core idea is that you are in a pitch black map and must kill shadows. Light is provided when you shoot.
Controls: WASD to move, left click to shoot.
Red potion: attack speed, blue potion: light
Red + blue potion: purple hybrid buff
Extra Notes
Sorry about the art/sound.
EPILEPSY WARNING - FLASHING LIGHT
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