Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
This is a cute concept, and the circular room and environment was really interesting. I found that it was easy to move around and the navigation was challenging enough to keep me engaged (I missed a jump several times and had to work to get up to a higher level).
I think it would help to explain how to use the catapults in-game or provide some other tutorial esque element to make it clear how those catapults work. It wasn't necessarily intuitive until I read the design document, so providing some on-screen guidance for the first catapult might be helpful for players.
I think the shadow element could be better implemented to make it clear that you need to hide from the alchemist. Perhaps a UI indicator that shows you when the alchemist's eyes are on you.
I would have loved to have your game be distinguished, but the theme of shadows really didn't play out. I liked the music, it tied well into the gameplay, the mechanics of the game were OK (could use a bit of polish and magnetism when placing the items down), and the alchemy theme really played out. Keep going with this.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You are a pet rat that needs to help his old man with finishing alchemy while lurking in the shadows. Get the ingredients to the table via the catapults and let the old man do the rest. The order of the recipe is important though.
Mechanically simple, just a cute little game.
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