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Shadow Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Well done, I really enjoyed the escalating difficulties of the puzzles. The theme was cleverly incorporated as well. the targeting system was the only hiccup that was hard to manage at times with the target being so far out and static distance from the player. It would be helpful if the target followed my mouse cursor instead.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The Shadow Alchemist must avoid detection as they traverse each room of the dungeon, luckily they have a shadow potion they can spread to sneak past the guards. However, they must use this precious resource carefully.
Controls:
WASD - Move
Left Click - Pick up/throw and interact with objects.
Right Click - Pour Shadow Potion
Extra Notes
Enjoy! <3
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Comments
Cool game, very enjoyable. There is something off with the mouse controls and the shadow area is a little unclear where the boundaries are and when you throw it, you don’t know how big it will be. Still, the game is engaging and has great music.
The mouse controls are a bit hard and they sometimes detect you from the ends o the shadow, but it was really fun and challenging! Kept me on the edge of my seat.
Sweet baby Gsus thats some banging dubstep! :D
Fun idea and moving the items around felt mostly good. The mouse aiming was bit hard to control, I constantly accidentally turned around when I was throwing stuff.
Thanks for playing!
And yeah the aiming gets a bit twitchy when the mouse is near to the player. Didn't really get time to tweak it, I've been thinking that maybe adding a bit of dampening based on the mouse/player distance would help.