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A jam submission

Goblin AlchemistView game page

2D Hack-n-Slash
Submitted by AbyssGoblin — 5 hours, 46 minutes before the deadline
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Goblin Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6003.5003.500
Playability#8043.0003.000
Artistic Style#8933.5003.500
Cleverness#14132.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I like the gameplay, but it feels a little bit repetetive. another weapon or two one could swap to would make it more interesting with diferent ultimates maybe. artwork looks great, but I was missing a bit of music or something to give that extra "boost" to feel pumped during gameplay. if you continue to work on this I think it will become a great game :)
  • Very nice animations and style, would like to have more spells as water, mentioned in GDD, only that works. Nice enemies, but more spells so cheesing feels like the only way to scale atm.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The Player has a Health bar, a Stamina bar and a Alchemy Bar, each three are important Health well just making sure you know how close you are to your death, Stamina is to keep the player from spamming in the corner and to keep an eye on, Alchemy bar keeps track of the magic you can use at a time but currently just lets you shadow transform at the current moment.

There is also a map mechanic that currently works for one path but my intention is to have multiple paths to lead to victory which you do need to select via mouse over the options.

There are multiple bosses in the game with ones that can summon more of their guys to the battle and the spider boss has alt attacks to the player every now and again.

Everyone can hit everyone so friendly fire is your friend when surrounded.

Extra Notes
There's currently bug where the players confirmed Kills doubles after the second level to the last and the other is health not being kept right after the level is over so next level health starts in the wrong place.

Lastly just wanted to say thank you for taking a look hope you guys have a great time going through all these games this Game Jam!

GDD Link:
https://docs.google.com/document/d/1LI5LdeMPxsZpFfWAVefKqwaaUz_TuLFA/edit?usp=sharing&ouid=110259264009304309130&rtpof=true&sd=true

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Comments

Submitted(+1)

Game play was fun, also kinda brutal lol i died a ton. bosses where fun and animations and sound FX where nice. The level select was also a neat design. good game!

Submitted(+1)

The game's visuals look really interesting. The characters and background/foreground look really nice.

The game's balance is a bit weird, certain enemies and bosses are super easy, as the melee attack knocks them back far enough where they wont do anything, and other times two normal enemies will just jump around and kill you really fast.

The game seems to have some bugs in regards to health and sometimes attacks not hitting when the visuals seems to indicate other wise.

If you could change one thing, please make the menu controlled with keyboard input, really annoying to go from two hands on keyboard to have to grab my mouse to move on to the next level.

Overall a cool game, visuals look really well, character controls are pretty good.