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Spread the Vibes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Theme | #104 | 4.000 | 4.000 |
Cleverness | #423 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Neat puzzle game! It implements the theme well and is easy to grasp. Very good!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Story:
The land is filled with working musical robots, but it is drained of colors. A little 90s robot is moving rubbish around. He finds a cassette in the junk, which he puts in the empty slot on his front side to test it.
He gains the power of the beat. The beat gives back some shades of grey. He gets up and wants to spread this new vibe to the other robots.
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"Spreading the Vibes" is a top-down game where you have to spread the vibes from the robot listening to music to the other robots so they can also start vibing to the same song. To do that, you must place the correct instruments in the nodes on the dance floor and send their vibes to the correct following node/robot.
How to play:
LMB - drag instruments to nodes on the board
RMB - clockwise turn of the nodes
Check the extra notes for more info on bugs and missing features.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Although it's only a rough prototype, everyone had a lot of fun on our first attempt at making (or, rather trying to make) a game.
Game Design Doc is included in the .ZIP file.
Known issues:
- Dragging instruments over nodes that have been correctly done already changes their state, and those need to have their instruments dragged away and back in so you can add the next one. You need the previous nodes to be in the correct state to be able to put an instrument in the next node.
- Hovering a node is supposed to give you a preview of what instrument you'd have to put in its node but due to a bug, it will currently not stop playing it when not hovering the node anymore. It's supposed to only play it while the node is hovered, and then once the correct instrument is placed and the node is facing the correct direction.
Missing due to time constraints:
- Hints popup is missing to show how to play the game and what each instrument is (the orange one is a "Gain")
- We didn't have time to add the visual spreading of the "vibe wave" from the first robot to the nodes and between the nodes. Basically, once a node is in the correct position, it will start a wave in the direction it's facing to show the next node is active. Currently, the next node's color is updated once its previous node is in the correct state (instrument and rotation)
- For the prototype, we just made the instruments appear in the correct order below the board, but the idea is to have the "vibe wave" between the nodes change depending on the instrument placed and for the end robot to "expect" a specific color, in order to figure out the proper node for each instrument.
- Only 1 level with 4 stages was added for the prototype
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Comments
Game has bugs that y'all seem to know, my only wish there was more and that I could see the finished product, cause the premise for this sounds awesome!
Hey, i tried your game out. Interesting idea, one thing i was confused about was which robot was alive and which one was dead, if there is a visual cue of some kind i didnt notice it. I got stuck on the 3rd stage, it didnt seem to let me put the last piece in even though the others were green.
Little hard to follow what you are going to do, but after I while I got it to work. Like music and has potential
We did a thing!
Yay its up!