Great art! Cool game with interesting puzzles!
Level 1:
I had some trouble with navigating the minions. At first, I couldn't make it past the end of the first level where you're supposed to send the little guy through the door. Every time I recruited him, he would walk to the floor below and get stuck. I tried a few times, but restarting the level sent me all the way back, and I almost gave up. It might help to have an easier way to reset the minion. I was also playing on a laptop trackpad, so a mouse would have probably helped. But I found the problem was the minions would keep the old waypoints until I set a new one even though it was a new guy. So the 3rd minion of that level would try to walk to where the first 2 were directed before and if I didn't catch it in time, he'd just get stuck down there. I couldn't get him to climb back up the rope either, which I found out later was not as difficult as I thought it was. But up to this point, I didn't even know if the minions could use the ropes, so I didn't try for too long. I finally got it to where I just reset the waypoint before bringing the minion back to life, and that solved the problem.
Level 2:
The puzzle concepts started getting really interesting here! I still had some trouble with navigation, but I figured out how to make it work. At first, I didn't understand what blue did and I didn't know how to get the minions off the rope. I should have remembered to press e to jump, but it didn't click for me right away. Once I learned how to use the ropes with the minions, I was able to get somewhere. Knowing that would have been helpful when trying to solve that first level too. The ropes can still be a little annoying, but they do work fine once you understand them.
I found a weird bug on level 2, though applicable to any level. If you direct a minion to go to a point past a locked door, tab out, and then tab back in, the minion will clip through the door. At first, I used this to get past the room where the blue minion first appeared by having the brown minion pick me up and carry me through the door. I went back and beat it for real after, but it was kind of funny.
Another odd thing I noticed was the green minion had collision with me and other minions after being spawned, but it would be turned off after it walked up a wall, and no other minion had collision like this.
Level 3:
Just took a look at the starting area. It's already bigger than I expected. I'm going to have to stop here for now to get some sleep, but I'll have to come back to it later to finish the rest of the levels, even if I have to start over.
There's a lot of content in this game! I especially liked that intro. I'm impressed given the time we had. My favorite puzzle so far was the room with the first blue minion. The real (non-broken) solution to that puzzle was cool because it took multiple steps to solve and they weren't obvious together from the start. What I mean is, I thought of a something to try, tried it, got to a point, realized it wouldn't work, kept the concept but had to add something to it to make it work, and then I tried it again. I'm not sure if that explains it well, but it's something I've come to really like in puzzles. Great work all around!
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