Gameplay was challenging, not sure how some of the ranked times are possible. Maybe with the rapid clicking of the mouse, but it's not something I can physically do. Big issue was if mouse strayed outside of boundary I lost control for seconds, and at one point clicked the URL bar and it just went to another page while fighting like 8 guys. I also had to zoom out a lot to see the whole screen. Sound and graphics fit well from what I could see. Cool entry!
Play game
Space Combat Training Facility's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-ciJtBSOmVXHEyRPxwCLpn_l-HTWfo26FSTmbaVJVug/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
A twin stick shooter action game where you control a ship and destroy the targets, both passive and hostile, on every stage. Race against the clock and the other pilots' times to see how fast you can clear each stage.
Please explain how your game fits the theme.
Since it's a training facility, you're being judged by both the other pilots and the boss overseeing the area. You end the game by facing off against the boss itself, aptly named "The World".
Did you use Generative AI to make any assets in your game?
not a chance
Is there anything you'd like the judges to pay particular attention to?
The gameplay loop and art aesthetic

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