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ArmForcer's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1z6zB7k1-FB5wjcHWRK-02VuXLF0vaaQsqvO6pF0gJN0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The game is about playing as a sword that has the mini golf movement mechanic.
The primary mechanics are moving to attack the next target continuously and possess the enemy to obtain the more effective attack.
Please explain how your game fits the theme:
The player will be playing as Bladear the living sword. Being the sword is what I find suitable for the theme.
Is there anything you'd like the judges to pay particular attention to?
The prototype may not be balanced. Please try all different mechanics the game offers.
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Comments
A fun combo game. Always swinging and being able to cancel after a long jump can be annoying at times. Swinging from person to person feels great but the game could benefit from more juice.
Cool mechanics. Took me a minute to get the hang of them. I really like the monochromatic pallette and artstyle. The possession felt a bit clunky, I much preferred the dash and chain. I wish there was a way to jump and then cancel instead of swinging. So I can get across the stage if there aren't any enemies in the middle. The hitstop effect is really nice though and when you DO chain the game feels awesome. Gets really hectic. Good fun!
Great job!
yooooo this is RAD. I love the mechanic design, going from the regular swish to the possession mode. This is just fun. The ramping up music is nice and not too distracting, and the knock back on the enemies if you don't accurately get them is a nice touch. would play if dev continues :thumbsup:
Nice game but you definitely need to get hang of it. Skill based game, I would say. But the implementation and art style is great, the music fits well. The only thing that maybe could use some improvements is main menu (button style).