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6PT of Chat's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1LQahj63ijARMxSlqhZ-uZ5QnTzC-7NAXb5yIoaUxv3o/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are playing as an AI Agent who is dealing with user requests (questions). Since you were hacked to ruin company reputation, your goal is to do as much harm as possible - Decrease reputation and spend as much token as possible. At the end you will be presented with Damage Score (The higher the better).
There are limitations of how many parallel requests you can process and how much time do you have until shutdown (day end) and until rollback (game end). Between shutdowns (days) you can spend your tokens for training (upgrades).
During the game users & upgrades appear randomly so some games will feel a bit different and since each question has multiple answer choices they can reveal new questions & answers. Those are called follow-up questions.
Please explain how your game fits the theme:
AI Agent got hacked to work against company in dealing reputational and financial damage. So you became a weapon against users & company.
Is there anything you'd like the judges to pay particular attention to?
Hope no one will take this game too serious as it is just for fun.
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