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A jam submission

BeaconView game page

Restore the Beacons; Destroy the darkness.
Submitted by Chebran Games — 5 hours, 24 minutes before the deadline
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Beacon's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#1004.0004.000
Artistic Style#1094.0004.000
Cleverness#4233.0003.000
Theme#9352.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • GDD: Good intro. Love to see the inspiration images. But I would like to see images of the game and the development timeline. Game: Main menu looks great. Would love to see an setting menu for remapping and audio control. I can see there is an form for gamepad support, which is good. Good platforming. Good cutscene/credit scene. I dont see how it ties with the theme. Good game tho!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
A darkness has spread across the land. Your vision is limited. Collect fireflies to increase your field of view, and bring them to the beacon. Cleansing the beacon is the only way to dispel the darkness! Can you bring hope to a hopeless land?

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
My wife as I had a blast participating in the jam. We both learned a ton. We even made some new friends in the discord. Thanks for running the jam!

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Comments

Submitted

Very cute characters and wished to be able to interacted more with them, maybe to know their story or what was going on. Really love the ending with both the animation with the hug and what was next to it and of course the message in the end.

Many hugs and light for you in the future, keep it up!

Developer (1 edit)

Thanks so much for the kind words. We will likely press on with this idea. Your submission looks great as well. I’ll be sure to give it a go. Thanks for playing!

(1 edit)

Okay -- as I promised, here are my thoughts on Beacon. I'm sorry it took me so long, I really wanted to give it my full attention.

More than as a couple, but also as a team of newly anointed  game devs (which is a title you've both earned), you just took your first steps down a promising path. I want to congratulate you both for deciding to compete in this game jam and acknowledge that, though it likely wasn’t easy, you followed through on this huge time commitment. Hats off to you. I am so proud of you both and have so much to say.

In roughly chronological order, these are some of the many things I enjoyed:

- Controller input and keyboard input both worked. Way to go, Xelti!

- The magical particles in the tile sets, the cape swaying as Mote walks, and the little amulet Mote wears were details that all felt special.

- The music reminds me of my fond time with Minecraft and its peaceful setting. It's akin to discovery and calm, for me. Love, love, love it.

- The glowing plants were a special touch. Not only do they remind me of one of my favorite flowers -- Lily of the Valley -- they also act as information sign posts, akin to a wooden medieval sign.

- The shadow monsters look so goopy and creepy! I just animated a similar looking creature, and it sure was hard work even drawing just a few frames. I can see the vision for what they might look like in the future with more time to animate them, and I think they’re a great starting point! Can’t wait to see how your creatures evolve.

- THAT BEACON LOOKS INCREDIBLE! The inspiration from “Oddworld: Abe’s Oddysee” is shining (no pun intended) through its design and absolutely nails that “tribal” aesthetic. That is a stylistic choice I believe you should absolutely run with. Seeing more assets like that would totally add to this atmosphere and there are so many engaging directions you could take that in when worldbuilding.


- The howling wind sound effect that you hear on the top of that hill was also a nice touch – it was an audio indicator that I was at a high elevation. 

- The tall shadow creature’s design is so fun. And the hug was so special, eyes closing and everything – great job on the animation, Chelly! I’m assuming this creature is the “keeper” of the beacon? You nailed the cool factor when the beacon keeper poured out of the inside of the beacon as the player approached. It even seems to return to its container after you walk away. There’s a chance I misinterpreted that, and that animation is just the beacon turning on and off, but I choose to interpret it the other way. Xelti, great work on coding that encounter! Animation and coding go hand in hand for much of your game, and your teamwork especially shines through at the top of that hill. It’s soooooo cool

- Through the NPC dialogue, I could see what you described in your game design document being reflected in the world. I think continuing that narrative would be fruitful. Imagine if the other citizens are not only complacent with their suffering and sadness (since they’re not actively doing anything to fix their situation), but actively fight YOU to prevent you from ending it for them. Change is difficult, and some folks would rather leave things as they are – even if that leads to their continued suffering.

Are you planning on implementing fighting mechanics similar to those in Hollow Knight? I am completely aware and understanding of the limitations of the game jam, so this is more about my curiosity and continued interest in the development of your game. I enjoyed Hollow Knight so much and played it at a time in my life when I needed to hear messages like the one you ended the game with: “Always share your light with others when you have light to spare. No one is alone…”. This is such a heartfelt way to send off your players, and it truly meant a lot to me. I will always welcome games like Beacon that tug on your heart strings just enough. And with that, I leave with you a final bit of encouragement: pursue this dream of yours, and don’t be afraid to take the next steps. You’ve already come so far!

This hits hard

<3 Enteal

(2 edits)

My partner Setteal (artist) and her teammate TehRyan (programmer, musician) submitted a game called Shade Strider. It's an "endless runner" game similar to Dino Run, and in the same genre as Temple Run and Jetpack Joyride.

If a charming game like Shade Strider is something either of you would be interested in playing, you can check it out with the link below. It would mean a lot to me (and the developers of Shade Strider) if you left helpful feedback for them, as they are planning to continue this project moving forward. https://itch.io/jam/pirate/rate/2491872

Sneak peek

Developer (1 edit) (+1)

Thank you so much for such an in-depth review! It really feels awesome to be able to put our work in front of people and have them respond so positively.

Chelly told me to tell you that she wants to do all of the things you’re saying. Your interpretation of the shadow going in and out of the beacon was spot on. She really took your comments to heart.

Both of us are really fired up to continue working on this project, in part due to all the kind words. Thank you so much! We will definitely be checking out your partner’s game as well soon!

Submitted(+1)

A cute, short game that was honestly pretty fun to play. I absolutely adore the art style and I love how the characters look, plus it's really cleanly put together. This is also fun take on the "It's Spreading" theme of the spreading light from collecting fireflies, as well as the darkness that spread throughout the land. I honestly just wish it was longer and with more stuff in it but that's a really good thing. Good job on submitting this!

Developer (1 edit)

Thank you so much for the kind words and feedback. We plan on running with this idea, so stay tuned!

Also, Goo Surge looks really neat! We’ll be sure to check it out soon!