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A jam submission

PirateSoftware Game Jam 14 - Neon NervesView game page

Cyberpunk inspired action platformer
Submitted by EttNollNio, kandarian — 10 hours, 31 minutes before the deadline
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PirateSoftware Game Jam 14 - Neon Nerves's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#8762.0002.000
Theme#9352.0002.000
Playability#9432.0002.000
Artistic Style#9572.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Good idea, poor execution. With work, it could be something interesting but is currently under-cooked.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
Stress is the main theme of the game. It affects both your attributes, as well as how much damage you take, and possibly things like dialogue and interactions. There’s two variants of it: Temporary and permanent stress. Temporary stress is accrued by being in combat or otherwise stressful situations, but diminishes when not in them anymore. Permanent stress locks in a certain amount of stress and cannot easily be reduced. You accrue this by taking damage while having a certain amount of temporary stress. Stress affects you in a number of ways

Enemies are also inflicted with stress in the same way as the player, but gains them a bit differently. Enemies only gain temporary stress, but gain it at a slightly higher pace than the player, and it reduces their max hp and accuracy. Enemies also spread their current stress level to other nearby enemies, using the same mechanic as the player uses to spread stress to enemies.The higher your permanent stress is, the higher the pace they gain stress. So even if you as a player are frantically panicking trying to kill them, as long as your bullets hit remotely close to the enemies, you’ll make progress towards killing them.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
This was a lot of fun, I cant remember the last time I learned this much in this short of an time period.
ALSO MESSING UP A GIT MERGE IS PAINFUL TO BE IN GIT MERGE HELL AND HAVING THAT SCREW UP ALL OF YOUR GODOT FILES

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Comments

Submitted(+1)

So I'm the wrong person to review this kind of game, I'm terrible at them! And didn't have a controller plugged in. But briefly: I thought the music was very theme-appropriate, and it's interesting to see stress as a mechanic in this kind of title. The character design was quite interesting and colourful too.

The controls are what held me back from progressing much further here. Arrow keys are rarely useful to me, would've loved WASD as an option, and space to jump or fire.

I thought maybe the tiles could use a bit more distinction between background (can't interact with it or jump on it) and platforms (can interact and jump on) as sometimes I tried to jump on things that turned out to be part of the backdrop.

I noticed that the game didn't adjust terribly well to changes in window size... full screening led to it being drawn in the top left corner, so might need a tweak there.

Overall though, an interesting and colourful submission. Nice work!

Developer(+1)

Thank you for trying out the game! Even if its not the type of game you'd usually play, I'm grateful for your feedback!

The feedback about a fullscreen mode is appropriate regardless of the rest and wasnt a case we tested so this is good feedback! Making tiles more distinctive is definitely something that would be a learning process as I'm new to level design. I spent plenty of time trying to make the level feel better, but I think at this point a complete level redesign is most appropriate to revisit the things I've learned.

Submitted(+1)

The game feels good on the controller, keyboard was a bit confusing but overall it seems like it will have a nice game loop. I'm still trying to beat the first level as I'm typing this. I will get it!

Developer(+1)

The feedback that the keyboard controls not feeling good enough is a trend I've seen currently. So thats definitely something we'll revisit and see if we can look at other button layours that would feel better for the player.

And I wish you the best of luck in beating the level! :) I personally think that the end result was a bit harder than I hoped for, but surely there's some people out there down for a challenge!

Submitted

We got feed back on controls with our game too so don't feel bad! Not sure if its a webgl thing or not.