Honestly, it is a really solid concept. I liked the map that showed my trail of where I had been and also the feel of the movement was great! You actually had a lot of mechanics for such a short time frame and I am impressed. In a post jam build I would change the shooting. I noticed if I held the mouse down it would shoot at a certain speed but if I rapid clicked I could shoot a lot faster. But then clicking real fast kinda hurts my fingers after a while haha. So maybe limit the individual click speed to be the same as the hold down click speed. Great entry!
Play game
Void Collapse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Seems like a fast paced color battler much like Splatoon. Not much difficulty or challenge in beating the levels. Could do a lot more with the units and their behavior. Would definitely keep developing on this!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
It's about a creature that uses troops, weapons, abilities to dominate the realm called "The void".
WASD to move
F to turn on/off tile targetting
Space to change weapons
Left Mouse to shoot
Right Mouse to Dash
You can shoot the tiles to corrupt them.
You can also corrupt them by moving along them.
Dominate the board up to 80% to start the countdown to win the game.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Underestimated the scope I had in mind. Now it's sort of a sandbox which lets you test out the mechanics
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