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1K Chain Reaction #Pico1K's itch.io pageCharacters/Bytes used
994 characters
Source Code
_set_fps(60)f=128t={5,2,10,3,15,5,20,8,25,10,30,16,40,30,50,40}l=2::s::k=.5z=-1x=64y=64e=1o={}n=t[l-1]m=t[l]for i=1,n do
a=rnd()add(o,{x=rnd(f),y=rnd(f),u=k*cos(a),v=k*sin(a),r=0,c=4+rnd(12)})end::_::cls(1)pal(5,3)c=0d=0z+=.01
if e>0and z>0then
b=btn()x+=(b&2)/2-(b&1)y+=(b&8)/8-(b&4)/4x=mid(x,127)y=mid(y,127)
if(btnp(4))e-=1add(o,{x=x,y=y,u=0,v=0,r=k,c=2})
?"+",x-1,y-2,9
end
for i=#o,1,-1do
p=o[i]p.x+=p.u
p.y+=p.v
if(p.x<0)p.x,p.u=-p.x,abs(p.u)
if(p.y<0)p.y,p.v=-p.y,abs(p.v)
if(p.x>=f)p.x,p.u=2*f-p.x,-abs(p.u)
if(p.y>=f)p.y,p.v=2*f-p.y,-abs(p.v)
if(p.r==0)pset(p.x,p.y,p.c)c+=1
if p.r>0then
d+=1p.r+=k
r=min(15,min(p.r,50-p.r))circfill(p.x,p.y,r,p.c)w=k*r
for j=1,#o do
q=o[j]
if q.r==0then
a=k*(p.x-q.x)b=k*(p.y-q.y)
if(a*a+b*b<=w*w)q.r=k q.u=0q.v=0?"\as4f1edcba"
end
end
if(r<k)p.r=-1
end
end
if(d<1and c<=n-m)l=(l+1)%#t+1goto s
if(d<1and e<1)goto s
if(z<0)?"chain reaction\n\n\nlvl "..(l/2).."\n\ntarget "..m.."/"..n,40,40,10
?"l:"..(l\2).." "..m.."/"..n.." d:"..n-c,1,1,7
flip()goto _
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Comments
Brilliant! ๐
Fun & just the right level of difficulty (I got stuck on Lvl 7 for ages, but was determined to complete it!)
Love how addictive these type of games can be! ๐
You actually just reminded me that I made a similar clone for a previous PICO-8 jam - I demade "Boomshine" (got the original dev's blessing beforehand). ๐ค
Thanks! You would not believe it, but I made up some quick numbers for particle count and chaining target for each lvl and found them mostly ok. Tuning difficulty was just a matter of choosing the maximum radius and the amount of frames a circle would stay in that maximum radius. I completed it twice to check it was ok. I was afraid it was too easy. Now I realize lvl 7 is the most difficult lvl. After that lvl it's easy to sustain a big chain reaction due to the high number of particles in screen.
Btw, your game is great. You always get a level of playability and polishment that is impossible for us mortals ๐
I like this one! It's fun and colourful.
I did find it actually easier to complete the levels as the game progressed, rather than more difficult, because the density of the dots meant it was easier to sustain the chain reactions. But that didn't detract from the game. :)
Thanks! At first, I also thought it was too easy and I should lower particle count in higher levels... but it feels so good watching long chain reactions happening that I changed my mind. Maybe I chose the simulation genre for that reason.