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A topic by Free Lives created Jul 21, 2021 Views: 310
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Working with physics is a lot of practice... it's useful to know all the technical details, but once you press "play" you're always going to be surprised.

But you've got to start with technical details! Here are some useful resources for that purpose. These links are all Unity-based, as that's the engine we use (at Free Lives) and it's the engine we understand.

- Unity's beginner physics lessons: https://www.youtube.com/playlist?list=PLX2vGYjWbI0RCmCHa3dDKblhJPpW9ZXnu

- Unity beginner's 3D physics project. It'll have all the source code to check out. https://www.youtube.com/watch?v=sOJKpjiIZQs

- Unity tutorial for some of the basic building blocks of physics gameplay ("OnCollisionEnter" will be your best friend): https://www.youtube.com/watch?v=dLYTwDQmjdo

- Tutorial for making 2D Ragdoll: https://www.youtube.com/watch?v=1AA4Sz1p1yo

- Tutorial on 3D Ragdolls... this is for making a ragdoll from a 3D skinned mesh: https://www.youtube.com/watch?v=DInV-jHm9rk

- Tutorial/Stream for making a two wheel balancing game in Unity: https://www.youtube.com/watch?v=0-gPQUQCWt4

- Tutorial/Stream for making a Cut-The-Rope type game: https://www.youtube.com/watch?v=dx3jb4muLjQ

- Evan's Playtopia Physics Talk: http://makegamessa.com/discussion/5849/the-source-for-the-unity-physics-driven-c...

- If someone is interested in making a first person physics game, Dani (of Karlson fame) released some tutorials and source code: https://www.youtube.com/channel/UCn7E5qFz-BML6o7XnjtlytA This is a little bit advanced, and maybe isn't the most pure-physics direction to take this jam in... but if anyone wants to try a FPS game you shouldn't code this all yourself, rather start from what Dani provides here and then add your own elements.