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A jam submission

Dungeon of SlimeView game page

Submitted by bezz (@bezzdev), Sofa Bed Studios (@MarloHereArt), TheBoog (@AlchemistoBug), PavelKovbasyuk — 6 hours, 16 minutes before the deadline
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Dungeon of Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Use of persistence#43.7003.700
Art direction#44.1004.100
Gameplay/Fun#53.3003.300
Overall#73.3003.300
Narrative/Story#92.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+2)

Really liked the art direction on this - very consistent. The use of persistence to keep doors unlocked was great, you don't sweat it if you die :)

Although it only had two monsters, I really liked the tactical decisions you get out of this. You can choose to attack bigger slimes and risk getting swarmed, and you can (for a short time) use corpses to block enemies from swarming you, which gives you a couple of options.

Would love to see more variety in terms of monsters, and maybe some skills/items or something to give it a bit more oomph.

Developer(+2)

Thanks for the review!
Adding more monsters was definitely top priority for us, we were also planning to have a village where the player can buy weapons and items but had to scope down to meet the Jam deadline.