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A jam submission

Sim:Bio:SysView game page

Experience the future of healthcare in this disease sim game.
Submitted by Adnan Yousuf (@adnanxyousuf), Chinmay Walimbe, SimonGeorge — 4 hours, 34 minutes before the deadline
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Sim:Bio:Sys's itch.io page

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3

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Comments

Submitted(+1)

Cool game! Here's my feedback:

- Baby game was fun. Zero complaints.

- The shooter game always had my player's vision shifting downwards so I had to constantly move my mouse up

- You could shoot and get all three upgrades in the shooter game.

- The tower defense game took some trial and error to get the controls down but it was good.

- I have no idea how to unlock the final simulation

- The beginning cutscene seems a bit disjointed from the rest in terms of style and vibe.

Overall, this game is great as a collection of minigames if you look past the few errors. However, what confuses me the most is the itch.io page's descriptions. It seems to include information that promises things the game does not provide. First, it mentions lycanthropy multiple times, and unless it was hidden behind the locked simulation, lycanthropy was not in the game. Even if it is, you may want to specify it as clinical lycanthropy, because otherwise I think of the fantasy lycanthropy, which is not real. There are also a lot of features that promise grandiose things, but they all fall short. I did not feel any empathy or compassion bc all the game did was tell me some facts and then give some minigames. The progression system seemed to not be included, as I completed multiple simulatiions but never got any progression. The narrative was also fairly simple, so I did not find it engaging.

Now that being said, I did not find any of these things lacking. I thought the story was good enough, the minigames were fun, and the style was enjoyable. However, when you promise things that your game cannot deliver, it leaves the player disappointed and frustrated. It is better to promise little and achieve a lot than to promise a lot and fail to reach it. My experience of the game would have been twice as good if I had never read the features section, because I would no longer have these expectations that the game cannot deliver. I'd recommend removing that section of the description, since we are still allowed to edit the itchio page until the end of Monday.

Once again, I enjoyed the game! The Baby minigame was my favorite. Just don't make promises in the description! Let the game speak for itself :)

Developer (2 edits) (+1)

Thank you so much for playing the game. It means a lot to me. Actually, we didn’t have enough time to work on the game during the game jam as we started working on it only last week. “Lycanthropy” was the 4th mini-game or project, but we weren’t able to finish the complete mini-game on time, which is why it’s locked. I was thinking of finishing the mini-game after the game jam is over, along with results and other stuff. I want to update the game, but it’s not fair to do so right now, as the results are still pending. I guess it wasn’t right to mention it in the description since you can’t play it yet. I will change it. The beginning cutscene was made near the end of the game jam, which is why it is basic as we didn’t have much time to do so. We thought to make various smaller cutscenes to explain the games much better, but we didn’t have time left :(. This game is more like a sim than a progressive game; it’s just there to show rare diseases in a gamified manner. Thank you so much for the feedback. It means a lot to me, and I will try to fix issues and update it after the jam is officially over. At last, again, thank you so much for giving your precious time to play the game and providing feedback. It really means a lot to me.

By the way, here is what “Lycanthropy” game was going to be about. If you want to know more about it: