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| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #1 | n/a | n/a |
| Innovation | #6 | 3.373 | 3.556 |
| Sound Design | #7 | 3.373 | 3.556 |
| Overall | #8 | 3.356 | 3.537 |
| Presentation | #9 | 3.479 | 3.667 |
| Theme Integration | #9 | 3.479 | 3.667 |
| Accessibility | #11 | 3.268 | 3.444 |
| Art | #12 | 3.162 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, Systems Offline, to life?
Mostly through the game's visual identity. Puzzle elements are systems that must be powered by the player to use!
What did you do to ensure accessibility of the game?
Game mechanics are introduced slowly and explained once the player works them out themselves, then reinforced with additional levels slowing raising in difficulty.
In 11/13 playtests I conducted during the jam, players were able to complete the game entirely without hints or external input.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
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Comments
really satisfying when dragging the stuff. Will buy if there's a full version
Great game! I really liked the atmosphere and how polished it looks
The game unfortunately crashes for me within a minute of play. I can see Unity restart in the console, but there is otherwise no logged error.
I did retry a few times and got as far as the fifth level. Tutorialization as simple levels is difficult to do and you nailed it! I just wish I could have proceeded a little further. If the game had tracked which levels I was done with, I would have pushed on despite occasional crashing.
That’s odd.. I didn’t run into that issue at all during development or playtesting, I wonder if it’s a browser issue? Appreciate your feedback though! Hope this doesn’t become a consistent problem..