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Misha

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A member registered Nov 23, 2017 · View creator page →

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Extremely faithful to traditional, retro arcade games - difficulty included. With balance, levels, meta-progression, it could absolutely have a future on Steam, too.

The art, music, narrative, and creativity (especially with respect to the jam theme) are first rate. Send me a link to the Steam release, please.

The overall stage and atmosphere presented by the UI/UX make this entry look professional and way more developed than a mere jam game. I wish the player and enemies were a little detailed.

This is a great gameplay demo-style jam entry. You have great awareness of what the camera should be doing, and I think you used the low-poly assets to great effect.

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Definitely reminds me of Portal! Pretty crazy that you did this, including the modeling, in a mere 4 days. Some low-hanging fruit to improve the visuals would probably be the player character’s model, followed by fonts/UI/UX, and a background track.

This game reminds me quite a bit of Tails of Iron! If you add some juice, it’ll probably clarify what parts of combat are most important. But you seem to have nailed weaving the narrative throughout your game already, which is quite difficult. Well done!

Great proof of concept for a party game! I think its success would hinge upon your ability to actually grade people’s voices.

Fantastic jam game. Reminds me of a significantly more advanced form of Solitaire. Next place to go is probably balance, card art, meta progression, etc. It’s easy to see how this game could grow!

The art is stupendous. I felt pretty overwhelmed with the number of keywords and mechanics right away - first thing to improve if you guys choose to continue developing it.

I… didn’t realize you could finish it in a corner. Thanks for the tip.

You’re quite likely the only player with a clean sewer on the home page.

You did the Waffle?! That’s crazy! Well done, and thanks for playing!

Honestly we even considered making the main character a lizard, but unfortunately ran out of time. That’s how right the music feels for Sewer Sam. Thanks again for your art!

Thanks for playing (and joining the stream)! Also, level 9 is the highest level reached by any player so far, which puts you in the elite level of puzzlers this game jam.

SSR is a classic and one of my primary inspirations for puzzle games, so that means a lot. Thanks for playing!

This is a beautifully made game. I would have enjoyed significantly more if making mistakes was just faster. I think, when it comes puzzle games, I really value being able to experiment more quickly.

Art reminds me of Abiotic Factor! It’s basically a digital escape room, and that’s what made it fundamentally enjoyable.

I couldn’t save them :-(

This is a fantastically executed game, I only wish that it had taken a little more creative risk - obviously you guys can handle that from an art and implementation perspective.

Really needed partial failure (hearts, health, etc.) in order to stay engaged. The hitboxes were slightly wonky. However, I can see that you’ve selected a theme with great intention, and executed on that wonderfully. That’s going to make your future games that much better.

Great exploration of a single mechanic, and challenging yourself to work on older platforms with further restrictions is a fantastic way to grow. Well done.

First of all, the art is fantastic and ties in perfectly with gameplay and narrative.

It’s clearly a blend of genres, and that makes it stand out. However, the Minesweeper elements don’t feel actionable enough. Specifically, I felt like I didn’t have enough information to actually decide if there was going to be a mine or not. Another issue I had was the areas would self-clear too quickly, leaving me with little gold.

Otherwise, clearly an arcade gem in-the-making.

Seems to be a unique mix of 2048, Tetris, and a significantly more tactical take on Match-3 games. Haven’t quite played something like it - well done.

Visually, there’s plenty of juice, but I would definitely have gone with a more clear/legible font. Otherwise, maybe the only thing missing is a timer!

I unfortunately crashed shortly after finishing the first level. There was nothing in the browser logs. Otherwise, a brilliant jam entry and worth studying.

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I had to zoom my browser in order to fully see the UI. I also felt that an initial level of 3 minutes or so was a tad too long. The art seemed endearing, and the narrative, unfortunately relatable.

This reminds me of Kung Fu chess! I would be interested in seeing units that move over time, rather than instantly teleport to the dragged space - basically bringing movement speed and command priority into the puzzle - so you can develop a strategy where a powerful piece can “sweep”, if timed correctly.

For a jam game, it’s incredibly well polished. I would have used a slightly more legible font, though.

Baba is a huge inspiration for me, so I really appreciate your kind comment.

Relatively immortal with 4 daggers and 6 stopwatches. I stopped because the rounds started getting a little long!

I think, when future game design textbooks say “know your audience”, they should link your game.

Uhh, that means you solved it better than me…the designer…

This was surprisingly fun with a touch screen, too.

We used a dirty toilet sound in place of a sewer draining in our jam game! Thanks so much for these fantastic effects.

https://misha.itch.io/sewer-sam

This art is the main character of our jam game. Thank you so much for the variety of animations! https://misha.itch.io/sewer-sam

Hmm, it’s a solid color to me. Are you ok…?

There’s a grid toggle available from the in-game menu!

Nice! Maybe missing some ladders to travel between the surface and the sewers.

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忙しくて考える暇がない!まるでその状態をもたらせるように作ってある。

アートはまだ改善できそうだが、楽しさは満点!

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The spinner indicates the simulation is running. It does not automatically stop or progress to a different puzzle.

The ambient soundtrack is there - it’s an active office workspace! However, I’ve set the default volume quite low to avoid blasting people. I can definitely picture an old-fashioned MP3 application in a more fleshed out version of the game though!

I think, given the first-person perspective and chilling music, what you were missing was some kind of entity to hunt you. Otherwise, great technical demo!

Yeah, this is fantastic. I think it’s missing one of those flashing letter splash screens and some time/ranking UI. Otherwise, the art, music, and gameplay harmonize and bring one right back to the height of the arcade boom. Well done!