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How does your game bring our theme, Systems Offline, to life?
The game is about solar system offline (gravity partially not working). Besides, as game continuous, the system user is using is offline step by step.
What did you do to ensure accessibility of the game?
- Precise input instead of dragging
- No reflexes or time pressure
- Help when stuck: each level has 3 hints, and the last one gives exact numbers.
- Known limitations: the layout is a fixed mobile support. The back-panel repair, thescreen tapping and the drawer need a mouse.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
I do most of the ideas, concept design, level design, meta-level design and etc. AI help add ideas and polish some of the levels.
All the coding are from AI.
All the graphics and sounds are from AI (but pure coding, not image generation or sound generation)
Most of the text lines are from AI based on my introfuctions.
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Comments
Confusing but fun! I enjoyed the puzzles! I would love to hear what you think of our game, good luck!
feel free to let me know what confused you and feel not smoothly. Thanks!
Pretty difficult to figure out how the different planet were effected by the pull without a preview, and having to sit and watch for each 0.1 got tedious.
Too bad most of it are made with AI, otherwise it could prob. made a decent score with the judges.
Thanks for the comments! Will add a preview line (about 1/4 circle) and faster speed levels. For the AI thing, welp it's full of AI, but I'm glad I got most of my ideas become real.