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How does your game bring our theme, Systems Offline, to life?
Turning OFF the watch to go to the present, a place where there aren't any fracturing to navigate puzzles.
Using this mechanic, toggle between past and present to solve puzzles
What did you do to ensure accessibility of the game?
A simple tutorial at the beginning of the game.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
Gemini 3.6 - Minimal assistance in Coding
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Comments
Definetely cool idea and impressive to be pulled off in just 3 days! The tutorial could use a few checkpoints though, and I couldn't finish the 3rd level because the cube kept going outside the room for me. Aside from that, I enjoyed it
Thanks! The game was quite rushed and we didn't have enough time to fully test it, so I really appreciate your feedback. Hope you had a great time!
Game idea is good, but the actual gameplay is so bad it made me want to smash my keyboard, lol. Too many bugs. I can't even open pause menu properly. Even my browser says "wow, dude, there are some errors in Unity". The same about sounds: firstly I was like "hey, good sound design" and 1 minute later I wanted to smash my speakers with my head because of time-change sound, lmao. But I really like the silliness of the game, it is funny. Some art desisions are also very good. And I find it pretty innovative to combine Portal puzzles with time-change mechanic. And make the player to go through the obstacles while blinded is also a great idea, I’ve tried implementing something like that myself. But apart from that, the rest of the game is exactly that same level from Titanfall.
Liked playing no gravity level, total freedom🙂🙃
Really interesting concept and game mechanics!
Thanks! It took us hours to settled on the idea of the game so I really appreciate it!