it seems nice, i like it, but i also feel dumb cause i'm not very trained in puzzles :B it's not i problem of the game, it's me
Play game
Noncausal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #34 | 2.898 | 3.286 |
| Innovation | #39 | 2.520 | 2.857 |
| Accessibility | #40 | 2.520 | 2.857 |
| Overall | #46 | 2.562 | 2.905 |
| Art | #50 | 2.772 | 3.143 |
| Theme Integration | #57 | 2.520 | 2.857 |
| Sound Design | #63 | 2.142 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
I Interpreted the theme through the lens of Temporal Displacement, where the main puzzle mechanic is the ability to send boxes backwards through time. Also the thematic out of place between mediveal style and futuristic, but didnt get time to fully realise that idea.
Also technically its also a patch build since its built on top of the orginal game and there are multiple parallels between them :)
What did you do to ensure accessibility of the game?
There are multiple keybinds for inputs and you can toggle flicking visual effects and audio
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
Didn't use AI


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