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WallBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #299 | 2.117 | 3.667 |
Sound Design | #372 | 1.155 | 2.000 |
Fun Factor | #385 | 1.347 | 2.333 |
Gameplay | #390 | 1.347 | 2.333 |
Overall | #399 | 1.379 | 2.389 |
Innovation | #412 | 1.155 | 2.000 |
Theme Integration | #415 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
WallBound leans into chaos by letting you fling yourself off walls in unpredictable ways. The “weird physics” can surprise you, but learning to roll with it is part of the fun.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No
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Comments
Really bummed the game isn’t available—I was looking forward to trying it. I didn’t get a chance to play or leave a rating. Did the update take it down? Hope it’s back up soon!
I didnt get a chance to play it at all so I didnt leave a rating it looks like you updated it and may have removed the game itself? let me know if you get it fixed
I like the art and the mechanic is very interesting.
I almost wish there was less horizontal momentum drop off. Sometimes it feels like you're flying through the air, then you stop rather abruptly.
The wall slide mechanic to charge is very cool. I almost which there was a visual indication of "jump charge". There were times where I had no idea how much I was charged, and ended up flying way too far and into spikes.
Overall, this was a fun short experience! Would love to see it expanded post jam.
Thank you, if i had more time i would have loved to add a visual indication, i think it would have helped a lot. if i expand this more the horizontal momentum drop off would be something i fix to make it feel more smooth. thank you for your feed back.