Loved the music. The ambience somehow creates a tension while playing.
Well done!
Criteria | Rank | Score* | Raw Score |
Sound Design | #68 | 3.276 | 3.714 |
Art | #195 | 2.772 | 3.143 |
Innovation | #208 | 2.520 | 2.857 |
Gameplay | #209 | 2.520 | 2.857 |
Overall | #215 | 2.520 | 2.857 |
Fun Factor | #243 | 2.268 | 2.571 |
Theme Integration | #344 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game has nights as stages. There are total of 4 nights. First night is normal but every other night after the first contains their own uniqe bugs(features). So the classical game bugs - errors are used as a difficulty in this game.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No I did not.
Loved the music. The ambience somehow creates a tension while playing.
Well done!
This game is so unique and the ominous presence and music is just a really cool touch!
so maybe I am just stupid, but my game did not control as it should? I could turn the camera with q and e, but I could not move with a and d, regardless how I was turning the camera. Am I really this stupid and i am missing something, or is this some sort of issue with the game?
The art looked really promising, so I would have really liked to play this game.
I like the concept, felt lost the whole time trying to find my way through the maze. I was pretty creepy that every time you turn, you can see him getting closer and closer. Nicely done!
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