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PASS//THROUGH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Indieformer Pick | #1 | n/a | n/a |
Judge's Ranking | #1 | n/a | n/a |
Gameplay | #2 | 4.333 | 4.333 |
Fun Factor | #4 | 4.182 | 4.182 |
Overall | #14 | 3.823 | 3.823 |
Art | #22 | 4.091 | 4.091 |
Sound Design | #38 | 3.576 | 3.576 |
Innovation | #59 | 3.455 | 3.455 |
Theme Integration | #109 | 3.303 | 3.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- One of the most fun entries in the entire jam with superb game design and a surprisingly large number of levels.
- This was different and addictive! Nice work
- Impressive for the 72 hours! With a tutorial and everything!
How does your game bring our theme, The Error is the Feature, to life?
You have the ability to dash through walls.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No
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Comments
It's a fantastic puzzle game ! I loved the art style and the game design, it's cool you add the new mechanic bit after a bit so we don't feel overwhelm ! Good job, really polish for three day of work !
Wow! This was awesome! Incredible concept, flawlessly executed. Lots of really great puzzles, and this was a really refreshing twist on a kind of traditional roguelike combat. The puzzles were balanced, fair, and clever. Every time I died, I immediately had an idea on what to do next. I don't really have any feedback, other than to maybe try and push the visual aesthetic a bit more, but for a 72 hour game jam, this is an incredible entry. Could easily see this being blown out into a full game. Nicely done!