It’s a shame I couldn’t try it, the art looks really good from what I can see in the screenshots.
Play game
Velocity Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #449 | 0.707 | 1.500 |
| Sound Design | #450 | 0.471 | 1.000 |
| Innovation | #451 | 0.471 | 1.000 |
| Fun Factor | #451 | 0.471 | 1.000 |
| Theme Integration | #452 | 0.471 | 1.000 |
| Gameplay | #452 | 0.471 | 1.000 |
| Overall | #453 | 0.511 | 1.083 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
I was developing a playable ball controller in Unity. Then, I don't know how, but it started bouncing across the level. Because of how fun it looked and felt to control something so unpredictable, it inspired me to make a game centered around that idea.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
I used AI to debug my project, when I couldn't after trying for hours. That's it, aside from that, I didn't use AI




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