Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam entry

Match This! [PaperJam]View game page »

A Match-three card game, printable on one sheet of paper, created for PaperJam
Submitted by Chris (@chzachau) with 3 hours, 41 minutes before the deadline

Play game

Visit Match This! [PaperJam]'s game page

Results

CriteriaRankScore*Raw Score
Gamplay/Fun#24.0004.000
Overall#43.7503.750
Art#63.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

Submitted

That was a fun little game.

It was sort of confusing, at first, remembering which combinations were right [ the reference was helpful though! ], but after a few play throughs it became more intuitive.

While simple, it was still enganging.

Overall, this was a charming game that was fun to play. Nice work :)

Developer

Thank you for the comment and the corrections! My english is not very good. :)

I did think about a more risk-vs-reward gameplay you mentioned but i started pretty late in the afternoon of the submission deadline day. I had an open card texas hold 'em drawing style in mind but i did not come up with good rules in that situation. I created the cards first and thought about gameplay later. I wanted the hand cards to decrease only and a playable game with very few cards left (in this case three, after all players took their hand cards). But most of all i wanted to finish the game and i'm glad i did. It's a shame that this jam did not get more entries. :/

So at the moment, the resulting gameplay is playing your opponent (next player), but the game will inevitably end eventually because he always has a chance of ~1:9 to match the first two cards from the drawing stack (because he can ignore your third card).

I don't know Quirkle, i'll have a look at it. :)

Submitted

Hi, this is really clever. It could probably be played with Qwirkle tiles pretty well hey? 

Have you considered allowing the leading player to complete their combo? It might make for a more interesting calculation, (Do I set myself up, or try to stump my opponent?)

There's a couple parts of the rules that could use tightening up:

  • Rather than saying: "Draw one new hidden hand card from the drawing stack." You could probably say "Take a card from the drawing stack into your hand"
  • "If he can‘t match any two cards, put only the tree three open cards in the folding stack"