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Day 1 Progress

A topic by Adroit Conceptions created Aug 27, 2018 Views: 101
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Some screenshots from testing the game at the end of working on it today.  All of the level bits used by the Proc Gen have been updated to a flat shaded styled, multiple new level bits were added, a new enemy type was added and some updates to the proc gen code was done to create to (frequently) add more elements to each room.