Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Pain of VictoryView project page

A rattus banner carrier fights the reversal of time
Submitted by Grem — 5 minutes, 47 seconds before the deadline
Add to collection

Play short story

Pain of Victory's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.2964.296
Adherence to the Theme#34.3334.333
Originality#34.4444.444
Enjoyment#34.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really liked it, and didn't expect that little bit of potential foreshadowing at the end there. I can't wait to see a Kr’tchikr Timedrinker special character in a future GrimDark Future campaign!

Developer

Thanks for the support, I hope we see him too! I wanted to give the feeling that this was actual lore within a larger setting - so of course, it had to establish a special character you'd want to put on the table, and "character affected by magic/tech from another faction" is a pretty common trope in tabletop wargames to tie the setting together or let people put a little more Faction B into Faction A.

Submitted(+1)

Very cool! I love seeing rats in the grim dark future,  fighting tooth and claw. 

Developer

Thanks! I'm glad to see them included, made my choice of faction to focus on very easy.

(+1)

You've done a very good job of making a groundhog day/edge of tomorrow style action story! I think one of the best choices you made with the story is making the main characters a band of scavengers stuck in the middle of two larger forces. It's a small but deliberate choice, and I think it adds a lot to story- I do wish you did a little bit more with it, because that's such an interesting idea. It just seems that aside from one point, only the robotic legion has an effect on the rats. I understand 1k is so little time, but you made such an interesting choice by making the main characters third party scavengers I do wish you could have played around with it more! 

Developer (1 edit)

Thanks! If I had more time I think I would've edited some human stuff in, but the robots were my plot device for the loops.