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A jam submission

Skies Full of ShipsView project page

Large fleets clash over planets. Deploy your fleets and lead them to victory.
Submitted by IronKnight132 — 9 hours, 46 minutes before the deadline
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Play war game

Skies Full of Ships's itch.io page

Results

CriteriaRankScore*Raw Score
Design#92.8873.333
Overall#102.6943.111
Adherence to the Theme#112.3092.667
Originality#112.8873.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted
  • I adore using fate dice / fudge dice in games that aren't Fate Core or its licensed versions. Thank you for calling it out and giving credit. 
  • Although the odds are relatively low, I found that the boons and banes were really swingy and needed more tracking than anticipated. 
  • Any fleet battle game gets me going! The writing worked for me for sure. 
  • I wasn't really sure where the multipurpose design came in. I assume that was that rolling for actions could trigger Banes and Boons? 
  • There were a lot of actions to take, all of them felt a little more fiddly than I was ready for. 
Developer

That, and squadrons being both stats and hit points in a sense.  Maybe that didn't come through like I thought it would, but I am glad you liked it!

Developer

Yeah thinking about it I really should have just made all the boons & banes just effect the next immediate activation (you enemy's activation for banes and yours for boons.)   Would be much less overhead.

Submitted

I love the use of Fate Dice in the resolution system! The game feels fun and intuitive. Amazing work!
A little question: was this in any way inspired by Halo Fleet battles?

Developer

I haven't play that sadly, but now I feel I need to! :)

This was inspired by a mix of my desire to always build a wargame out of the FATE rules (which I've never gotten to work but always tinker with) and 'The Day of Sagittarius III' a fictional game from The Melancholy of Haruhi Suzumiya anime.