Game is a good exercise for memory but i think it's need more mechanics, like some way of fast stamina restoration (eating apples, pressing button at right time).
It seems to me that you are using Update for camera. To avoid animation shaking it'd be better to use FixedUpdate. So camera position will be calculated after all physics.
Comments
This game is pretty fun and I like the memory game mechanic.
I would personally love to see a story tied to this to set it apart from similar games!
Great work! :D
Yea about that...
I usually beg to god to make a decent-ish story, that really isn't for me lmfao.
Also thanks for the Review, I really appreciate it!
Game is a good exercise for memory but i think it's need more mechanics, like some way of fast stamina restoration (eating apples, pressing button at right time).
It seems to me that you are using Update for camera. To avoid animation shaking it'd be better to use FixedUpdate. So camera position will be calculated after all physics.
I actually do use FixedUpdate, I am just unsure why it does that.
Have you tried LateUpdate?
Also you can add smooth movement with Lerp. Like this:
var newCameraPosition = Vector3.Lerp(_cameraTransform.position, _player.position, Time.deltaTime * _cameraSpeed);
I like the Idea of Fast Stamina Restoration, I will add it, along some Bug Fixes in the Next update, in around 30 mins I think