This is a points-based collection platformer where the player is tasked with navigating through a course and collecting as many points in a minute as possible. I thought the idea of a fixed XY axis but bouncing off the targets on the Z axis was a fun way to approach 3D. There's great potential here.
Feedback:
By now you've probably figured out the game is a little tricky to control. By my guess, this is because horizontal movement is turned off when the ball is airborne, meaning that it indefinitely flies off in whatever direction it was flying when it last bumped into something. Maybe having directional input at a slightly reduced strength when the ball is airborne could provide a bit more control.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
⏱️
Just a minute!
Made a game with gameplay lasting one minute
⏲️
Stop the clock!
Made a one minute game with a countdown mechanic
Thanks for submitting a game to the ‘One Minute Jam’!
Comments
Comments:
This is a points-based collection platformer where the player is tasked with navigating through a course and collecting as many points in a minute as possible. I thought the idea of a fixed XY axis but bouncing off the targets on the Z axis was a fun way to approach 3D. There's great potential here.
Feedback:
By now you've probably figured out the game is a little tricky to control. By my guess, this is because horizontal movement is turned off when the ball is airborne, meaning that it indefinitely flies off in whatever direction it was flying when it last bumped into something. Maybe having directional input at a slightly reduced strength when the ball is airborne could provide a bit more control.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
⏱️
Just a minute!
Made a game with gameplay lasting one minute
⏲️
Stop the clock!
Made a one minute game with a countdown mechanic
Thanks for submitting a game to the ‘One Minute Jam’!
- FSV
cool concept!
Thanks!