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Formjägare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #26 | 3.969 | 4.583 |
Impression (score low for unimpressive, high for impressive) | #29 | 3.392 | 3.917 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #37 | 4.330 | 5.000 |
Overall | #41 | 3.663 | 4.229 |
Originality (score low for unoriginal, high for original ideas) | #51 | 2.959 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Powerups were cool
Nicely done. Reminds me of the games we had to make for homework when learning openGL at Uni
Nice work - smooth movement. If you do more work on this, it would be great to be a bit more forgiving with the pickups .. ie, perhaps draw them towards your ship if you are close. Well done
Thanks, that’s a great idea!
Wow, what a cool game. It was a lot of fun.
Kudos for SDL3.
How hard was it to get emscripten to work?
Thanks, It was a bit difficult, but I found this github page which was very helpful: https://github.com/Ravbug/sdl3-sample.
It helped me figure out how to build all the SDL libraries for emscripten and then I could just link to the built libraries.
Wow, what a cool game. It was a lot of fun.
Kudos for SDL3.
How hard was it to get emscripten to work?
Pure genius — loved every second. The movement is so smooth, brilliant idea 3D asteroids, you need to expand on this
Thank you so much! It was a really fun project to work on. I am very glad you enjoyed it. 🙂
You're welcome
Hi! If anyone tested this game and did not see any ui textures, it should be fixed now. There was a problem with the ui shader that worked on linux but not on windows. I have tested this now on both platforms and it should work.