Whoa the ASCII art is super cool! I've never played a game like that before. (also, was I running into stop signs? is that what those are?)
I've put my review/testing of the game into a video:
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #9 | 4.500 | 4.500 |
Impression (score low for unimpressive, high for impressive) | #11 | 3.917 | 3.917 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #32 | 3.583 | 3.583 |
Originality (score low for unoriginal, high for original ideas) | #42 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Whoa the ASCII art is super cool! I've never played a game like that before. (also, was I running into stop signs? is that what those are?)
I've put my review/testing of the game into a video:
I like the ascii art esthetic. I think the collision checking needs work, maybe just check if you are colliding with the feet/bottom of an object. Can't seem to pass behind a robot for example. Would like faster weapon recharge too. Pretty cool.
Very cool art, and I like the straightforward gameplay. My only thing is that it was a little hard to tell when I would collide with something when going up or down.
This reminds me of Power Rangers Lightspeed rescue for the Nintendo 64
Impressive game in the Command Console. Maybe you could improve the pseudo colliders code because it is not always easy to elaborate a strategy trying to avoid obstacles. However I would like to say that it is probably the most impressive game that I have seen in a Console since a few years ago. Well done. One of my favorites for this Code Jam session ++
Thank you!
I am glad you liked it! I used console because it is difficult to write something with good graphics in C language. That's why I tried to do the best ASCII art graphics. About colliders, I used an interesting way - I created a new screen, with white (@) and black ( ) symbols, these are barriers. And I check if car is in these white characters, and if it is, then game over. I think it is not a best way, because of new array for checking every "pixel", but at that moment I don't knew what is the better way.
However thank you for comment. It is useful, when I read comments with pluses and minuses of my games, because I can do it better, if I know what other people think about this.
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