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Futurehistic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #31 | 3.402 | 3.857 |
Originality (score low for unoriginal, high for original ideas) | #54 | 3.024 | 3.429 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #55 | 3.654 | 4.143 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #68 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Real fun! It's almost too fast. Good music too. Also, I made a steam controller config for it that I'm real happy with. Here's a video of me playing it: https://youtu.be/2KeR7waJ0Zc
This game is crazy! Everything comes so fast! I really like the music, too. This is a great challenge. You can see my review/testing of the game in this video:
It has good music, but it is not clear what the goal is.
To not get hit while moving. Thanks for the feedback :)
I think the IMPLEMENTATION was very good. Sound effects, music, and graphics were very interesting and memorable.
However, there might be bugs in your current version. I keep dying even without getting hit by the moving blocks. (At least, not flashing red)
It's also too challenging. Right now, it seems mostly luck based. If you slow down the moving blocks so that the player can dodge them more consistently, then it will be a skill-based game.
With an appropriate difficulty curve, I think this can be a very good game.
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My suggestions summarized:
Level implementation, with difficulty curve
Reduce difficulty
Fix bugs
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Overall, very well executed! This can be a great app idea.
If there is demand for it after the game jam, then I'll rework the game, thanks for the feedback :) !
Really cool game, but i think there might be a little bug. I didn't get hit at all on the first level and still failed...?
Otherwise though, this a wicked Arcade quick-thinker. Really cool idea!
Yeah the bug is with Unity Character Controller, I didn't have much time to change to Rigidbody. A Character Controller only collides while moving. So there is a "death clock" that kills you if you don't move, so I pretty much made the game to be about moving, that's why it says KEEP MOVING! and why you get killed for not moving. Thanks for the feedback :)
That's makes perfect sense! I found a spot where i couldn't be hit and tried to cheese the level. Nice one!
Controls: A and D to move, Space to Jump