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Slime House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #8 | 2.167 | 2.167 |
Art and Graphics | #8 | 2.667 | 2.667 |
Trolling | #9 | 3.000 | 3.000 |
Sound and Music | #9 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The profundity of this troll-not-troll is probably something I'm reading into it, but the more I play it the more I just can't ell whether it's a troll or not. And I've played it over the course of a month now and I still can't tell. Bravo.
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Comments
Visually, this is charming in its own way--mechanically less so. I'm uncertain whether certain things are intentionally trolly or not. The platforming sections probably feel the most cohesive. Once I figured out how some of the slimes were moving, I could see some good ideas there, but I'd recommend focusing in on those sections more and maybe doing something with them in a different visual style.
The game is probably hard enough without using the intended touch controls. I was able to play with a keyboard and mouse and I might not have finished this otherwise, as I suspect it made shooting sections in particular much easier.
thanks for the feedback and for playing 👍🧡