a pretty nice progression and pace of introduction of new features, the upgrades are nicely paced apart from one another and makes you want more ^^
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Pressure Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jam's theme) | #9 | 3.793 | 4.120 |
Overall | #12 | 2.918 | 3.170 |
Uniqueness (Originality of the game) | #14 | 2.983 | 3.240 |
Fun (Overall enjoyment) | #15 | 2.651 | 2.880 |
Balance (Speed of the game) | #17 | 2.246 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh god, I just realised what the crash is about. I will contact the organisers of the Jam.
If someone wants a more indepth look into why it happens then here is the explanation. Thank you Raisoshi for giving the error as the bug is already fixed in my internal version that I thought was uploaded... oops.
Anyways, the bug happens due to the tool tips, and that I changed how the autoclicking works. If you quickly buy the autoclicker, without staying on the button for too long, it should work. Why? Well, the tooltips are trying to look for a variable that doesn't exist since it got deleted due to how I change the internal workings of the automatic stuff in the game.
I will contact the Jam organisers to ask if I can upload a new version with this bug patched up.
Sorry to everyone that had played and wasted their sanity on downloading a random itch file.
I'm on windows too :)
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_button:
Variable <unknown_object>.auto_crush(100095, -2147483648) not set before reading it.
at gml_Object_o_button_Draw_64
############################################################################################
gml_Object_o_button_Draw_64 (line -1)
Hope this helps!As a GMS2 user myself without the HTML license, I feel your pain. It probably took hours just to try and squash some of those bugs.
I get a "not set before reading it" error when trying to buy the first upgrade when I don't have money. Because it doesn't call out an object, I'm guessing there's some object scorekeeper that exists depending on how much is spent. (or something is destroyed and then an variable is tried to be accessed afterwards.) Whereever this code is, add the "if instance_exists(objWhateveritis) && ..." to the click logic.
As for sprites disappearing, that's really weird.
- If you are using draw_gui event, be sure to also use the regular draw event with some kind of comment in the field, otherwise draw_gui is unstable.
- If you are using the draw event, know that the sprite also needs a draw_self(). As soon as there is code in the draw event it no longer will draw the default sprite.
- Those are the only two bizarre behaviors I know of, if it isn't something like that then just check your x,y coordinates or any other object that might be moving to cover it.
Thanks for the suggestions, I will look into it to see why the game doesn't draw the sprites. The game itself works and even detects buttons, but it doesn't somehow show the sprites...
Also, the error you are getting, I thought I had patched it in the version but the version I posted didn't have it patched. The bug happens if you stay on that single button for too long as it crashes the game due to the tooltip looking for a variable I had deleted. If you quickly click it, before the tooltip appears, it should work.
Hey guys, since I am using GMS2 to make this game, and html5 is not only hard to get feedback on but also quite buggy from what I heard, I couldn't get a working build going as the issue of all sprites not being loaded happened... For some reason. If someone here is an expert, then I would really like to get in contact with you! sorry to the people in advance!
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