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A jam submission

Constance's Manor (Unfinished/WIP)View game page

Stealthily capture the unsuspecting damsels and avoid being captured yourself!
Submitted by KombatWombat, UnrealDemon42 — 7 minutes, 35 seconds before the deadline
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Constance's Manor (Unfinished/WIP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audience's Choice - Game Design#23.0283.111
Audience's Choice - Player Experience#32.5962.667
Audience's Choice - Asset Implementation#42.7582.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is really cool in concept, unfortunate that you weren't able to make it to the extent that you wanted, because I would love to play though multiple endings as well as just see the bugs ironed out. I figure you know, but just in case, being caught by the countess causes her sprite to be drawn over yours, and you just end up in a black screen rather than in the dungeon. Still, I like the idea and would like to see you flesh this out in the future!

Developer(+1)

Thank you for playing and liking! Maybe one day this get fleshed out further, but we did the best we could within the time limits.

In regards to the bug you mentioned, yeah, there's a graphic bug that ranges from that happening to the image not being there at all. Someone made it known in the discord and I looked into it, but unfortunately can't update for the game jam version. The bug is partially also happening because the triggers for sending the player to the dungeon didn't autorun for that encounter. Probably something that got broken in the last 30 minutes in my mad rush to finish in time.


Submitted

Something breaking within the final push is so on brand for game jams lol, I can totally relate.

Submitted(+1)

I like the idea. Was a little confused if I could capture patrolling guards or not but managed to luck my way into finding the countess really early on. Thanks for sharing!

Developer

Thanks for playing! Yeah, our original vision was that you could capture the guards too and play a similar minigame to nab them. Unfortunately, it took me the whole 3 days to get the default one for the countess working (there's a lot going on under the hood for such a simple minigame) and couldn't get a viable solution in time, which is why the guards sadly just arrest you on the spot. The manor was also meant to be much larger too with a couple extra endings. Maybe one day post game jam stuff like that could become a reality.