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An Apple a Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #102 | 2.683 | 3.600 |
Quality | #110 | 2.683 | 3.600 |
Overall | #111 | 2.634 | 3.533 |
Completeness | #112 | 2.534 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I feel like it could have been really good if you didn't stay in one spot. Gameplay felt a little flat because of that. Maybe if there was multiple trees and obstacles between them. The time also felt a little long.
Very fun and very polished!
I love how you introduced the enemies one by one in lvl 1 and 2, then put them together in lvl 3. A good and slow introduction to things.
I also really liked the mechanics! Especially the bees and choosing between punching or stomping. Made for some nice split second decision making for the player - punching was the safer approach, but could cause problems a few seconds down the line. Really clever game design!
This is probably my favorite so far, it feels like something you would actually see on a nokia. Cohesive style and everything just feels right. Awesome job!