Play game
NOKIATALE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #140 | 1.342 | 1.800 |
Quality | #143 | 1.043 | 1.400 |
Overall | #144 | 1.093 | 1.467 |
Completeness | #145 | 0.894 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Bueno, ya que lo has puesto en español, te contestaré en ese idioma. Como concepto está genial, y para practicar Godot fenomenal, pero es verdad que presenta los problemas que te comentan en otros mensajes.
Pese a todo, enhorabuena por haberlo publicado, que al final lo importante es haber sacado algo, y con ello aprender un montón por el camino.
Well, you definitely didn't adhere to the limitations; the music is not only multi-instrumental, it doesn't use the Nokia bleeping sound; the menu uses mouse input, which is not allowed; the resolution is fine, but there's sub-pixel movement and some sprites have smaller pixels than others, which is not allowed. It's also visible that there's anti-aliasing (blurring) between pixels, which shouldn't be the case. (Try turning off "Filter" in the import settings of your sprites.)
Gameplay-wise, I can tell this is just a demo so there's not much to judge. Still, I think you could make walking around more interesting if the environment looked more varied and unique.
Gracias por las ideas es mi primer intento en hacer un juego de este calibre pero yo estoy satisfecho con ello, pero prometo mejorar y participar el proximo año
I found the chest monster or at least I think it was a chest monster, but then I didnt know what to do. Music was nice!
Hey, thanks.